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The Synthesis modules can be added to a patch using the Add menu. The
modules are organized by category. The names for most of the modules match
the corresponding JSyn SynthUnits so you can refer to the JSyn
Class Reference for more detail.
SubMenus
Oscillators
Oscillators generate a repeating waveform that can be heard as a tone.
They have a frequency jack which is controlled in Hertz. The amplitude
jack controls tha minimum and maximum value of the waveform. The BL versions
of the oscillators are band-limited. This means they will not generate
harmonics above the Nyquist Rate which would cause aliasing distortion.
So they sound cleaner than their alternatives. But the BL versions require
about 2-3 times more CPU time.
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ImpulseOscillator, impOsc
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ImpulseOscillatorBL, impOscBl
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Impulses waveforms are a train of single sample spikes. They are handy
for pinging filters or triggering LatchUnits.
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PulseOscillator, plsOsc
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PulseOscillatorBL, plsOscBl
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Pulse waveforms are an assymetric version of the Square wave. You can vary
the timbre by varying the pulse width. They sound woody.
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SawtoothOscillator, sawOsc
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SawtoothOscillatorBL,sawOscBl
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Sawtooth waveforms sound brassy.
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SineOscillator, sinOsc
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Sine waves are very pure waves that sound very smooth like a flute.
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SquareOscillator, sqrOsc
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SquareOscillatorBL, sqrOscBl
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Square waves alternate abruptly between high and low. They sound woody.
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TriangleOscillator, triOsc
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A triangle wave rises and falls symmetrically and sounds slightly brighter
than a sine wave.
Samplers
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SampleReader_16F1, s16f1rd
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Play a mono 16 bit sample at a fixed rate.
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SampleReader_16F2, s16f2rd
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Play a stereo 16 bit sample at a fixed rate.
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SampleReader_16V1, s16v1rd
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Play a mono 16 bit sample at a variable rate.
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SampleWriter_16F1, s16f1wr
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Write a mono 16 bit sample at a fixed rate.
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SampleWriter_16F2, s16f2wr
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Write a stereo 16 bit sample at a fixed rate.
Filters
Filters are used to modify the spectrum of a sound. Some filters are resonant
filters and have a Q control. Setting Q higher than 1.0 will make the filter
ring.
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Filter_LowPass, lowPass
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Filter_HighPass, highPass
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Filter_BandPass, bandPass
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Filter_BandStop, bandStop
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Filter_PeakingEQ, peakEQ
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Filter_LowShelf, lowShelf
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Filter_HighShelf, highShelf
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Filter_1o1p, flt1o1p
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Filter_1o1p1z, flt1o1p1z
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Filter_1o1z, flt1o1z
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Filter_2o2p, flt2o2p
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Filter_2o2p2z, flt2o2p2z
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Filter_StateVariable, fltSVF
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DelayUnit, delay
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InterpolatingDelayUnit, iDelay
Arithmetic
These modules perform simple arithmetic functions.
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AddUnit, add
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You can mix two sounds by adding them together.
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CompareUnit, compare
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Output a signal greater than one if A is greater than B.
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CrossFade, xfade
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Crossfade between two input signals.
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DivideUnit, div
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Divide one signal by another. This takes lots of CPU time so it is better
to multiply by the inverse if possible.
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LatchUnit, latch
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Passes it input if the gate is greater than one (true). Outputs its previous
output if the gate is zero or less. This is also called a "sample and hold".
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IntegrateUnit, intgrt
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Outputs a sum of its input values up to the given limits. Can be used to
generate ramps.
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MaximumUnit, max
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Passes the greater of two input values. Can be used to clip a signal at
a lower limit.
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MinimumUnit, min
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Passes the lesser of two input values. Can be used to clip a signal at
a higher limit.
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MultiplyAddUnit, multAdd
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Output = A*B + C. Handy for building mixers.
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MultiplyUnit, mult
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PanUnit, pan
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SchmidtTrigger, schmidt
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A comparator with hysteresis that prevents jitter when analysing noisy
inputs.
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SelectUnit, select
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Select between two units. Can be used to switch between two sounds.
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SubtractUnit, sub
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Output = A - B
Control
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EnvelopePlayer, envPlay
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ExponentialLag, expLag
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LinearLag, linLag
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ParabolicEnvelope, prblEnv
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Can be used to do granular synthesis.
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PanControlUnit, panCtrl
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PeakFollower, peakFlwr
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This generates a control signal that follows the peaks of an input signal.
it is sometime called an "envelope follower".
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PitchDetector, pitchDet
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Outputs the period of an input signal. Divide the sample rate by the period
to generate a frequency. The "confidence" output lets you know how certain
the detector is that the period is correct.
I/O
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LineOut, lineOut
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You have to use oneof these if you ever want to hear anything from Wire.
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LineIn, lineIn
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This will provide you with a signal from the microphone or a Line Input.
Important: you must enable audio input for LineIn to work. Select
"Input Only" or "Input/Output" from the Engine
menu.
Noise
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PinkNoise, pinkNse
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RedNoise, redNse
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RerdNoise is handy as a slowly varying random control signal.
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WhiteNoise, wtNoise
Data
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EnvelopeModule, envelope
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SampleModule, sample
External Ports
These provide input and output to a patch. When you add one of these to
a subpatch, a corresponding jack will appear on the module in the parent
patch containing the subpatch.
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InputPort, input
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VariablePort, varPort
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EnvelopeQueuePort, envelopePort
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SampleQueuePort, samplePort
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OutputPort, output
Miscellaneous
Thse are miscellaneous GUI tools that do not correspond to any particular
JSyn object.
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NumericTextModule
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Lets you type in a value that is sent to the connected module when you
hit Enter.
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NumericFaderModule
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Provides a horizontal fader for controlling inputs of modules.
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NumericKnobModule
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VuDisplayModule
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Displays its input value as a simple moving bar.
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Comment
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Lets you add text notes to a patch.
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